FrogMan
A personnal creature concept of an anthropomorphed frog.
3D Art • VFX • Music • Programming • And more
Driven by a lifelong passion for media and art, I craft high-quality visual and sound pieces for creative projects.
Featured work
A showcase of projects shaped by clarity, simplicity, and attention to detail.
A personnal creature concept of an anthropomorphed frog.
Had a lot of fun experimenting with all the blender render features and material setups. This was my first project entirely made in blender !
This is a reskin of the boomerang of Far Far West. You embody a traitor of the Cowboy's cause, who borrows their power from the dark cryptic's magic.
Expertise
Strategic production support for brands, products, and immersive digital experiences.
3D modeling, texturing, look development, and asset creation for games and interactive experiences.
Blender, Maya, 3DS Max, Zbrush...
VFXs, shaders, tools, and optimization to make visuals and game pipelines more polished and efficient.
Unreal Engine, Unity, Shader Graphs, VFX Graphs, Houdini Pipelines, HLSL...
Original music, soundscapes, and audio direction tailored to immersive and cinematic experiences.
Ableton, Logic pro X, Ripper, FL Studio, Recording...
Frontend and Backend dev, Web dev, Object Oriented Dev
HTML - CSS - JS/TS - C# - RUST - VUE.js - Tauri...
Logo design, Branding design, Website design, UI/UX, App design...
Figma, Adobe XD, Illustrator...
Professional highlights
Creative project experiences, from concept through delivery.
Eldritch Exposure - A game prototype produced during my last study year.
The Blind Don't Speak - A prototype made fully solo in unity, with no marketplace content, in a 2 month time span.
Olympic Games Short Film - BRASSART with FranceTV and RECA - A short film broadcasted during the french olympic games along with other student projects.
About me
I spend my time exploring the many mediums through which I can express my creativity.
I recently graduated as a Game Artist/VFX Artist at Brassart Lyon. After studying for a high
school
diploma in engineering sciences, I felt the need to come back to something that felt closer
to my
personality.
I have, as long as I remembered, always been in a creative mindspace of some sorts. I
started to
learn Music at an early age thanks to my parents, and spent most of my time reading books or
drawing
when I was a kid.
Classes and lessons had always been intuitive to me, until the near end of my Baccalauréat.
I got
used to get satisfying notes, while not putting too much effort in and letting my mind go at
whatever it wanted. It allowed me to explore and develop my creative skills, but I lacked
the
experience of hard work.
I then started higher studies with a slight issue, which was that I never truly learnt what
it meant
to give in the hours. And as enjoyable as creation can be, good Artworks need technical
knowledge
and training, which are things you can't get out of intuition.
These last few years helped me understanding how to work properly, consistently, or organize
my
ideas and myself. Today, I can say I've come a long way, but I'm proud of the result.
Contact
Available for freelance work, collaborations, and new creative opportunities.